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Week 4 _ Unreal Engine 4 (UE4)

  • p14131496
  • Nov 13, 2015
  • 1 min read

After producing textures and normal maps for all my assets I have now applied them in Unreal Engine and modified them to create a near finished product.

I have also learned how to create a glass texture for my Side Door asset. I Assumed creating the type of material would be tricky but I found that Unreal Engine 4 is very intuative and has a great user interface based around logical thinking when creating a material.

After following the tutorials for UE4 in our games production classes I found it very easy to navigate the program and the particular areas we were shown this week.

Here is a Beauty screen shot of all my assets in engine.

Details for materials are listed below:

Assets

Bench:

Fabric:

Wood:

Carpet:

Stool:

(Diffuse Mask)

Side Door/ Pint Glass:

This week I feel I have progressed to a comfortable stage where I can now go into week five giving me extra time to fix any problems I may encounter next week.

Life Drawing


 
 
 

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