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Week 21 - WITCH No. 1

  • Daniel Bradshaw
  • Feb 29, 2016
  • 1 min read

This week I jumped straight into Zbrush to begin sculpting my first witch character. As I do not have alot of time to make 3 seperate characters i need to work as fast as I can to meet the deadline.... I WILL DO IT!

I begn with sculpting the head to get a feel of the Witches anatomy.

Then continued by making the arms.

I then went into 3ds max and make a low poly spine and ribcage.

(I needed to sort out the smoothing groups on the spine before putting it into zbrush. )

In my design I have this witch dressed with a padded raven feather top, with feathers hanging down form the torso. I do not know how to model single feathers in zbrush, and i cannot afford to learn exactly. But what i can do is make an alpha and use that to engrave surface detail onto the model. Which is exactly what I did.

I will then use the same Alpha and place planes around the base of the torso to give the effect of single feathers coming off.

This is the alpha I made.


 
 
 

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