Week 23 - Witch no. 1 (Continued pt.2)
- Daniel Bradshaw
- Mar 11, 2016
- 1 min read
This week I have finished my Low poly model for the witch. I have also used Marvelous Designer 3, to create the shape for my Hood and cloak for the witch. I then Strip modelled the hood and cloakafter in 3ds max. This is because the cloth created in Marvelous Designer has too many triangles, so I had to retopologize by strip modelling.
Marvelous designer is a cool program to use, but it is confusing when I first starting using it. It is asif you are 3D modeling from the UV editor.
Anyway, here is my first lowpoly witch.
















Here is a concept paintover from my lowpoly model.
UV Unwrap

I Have also began to texture.
Diffuse map:

Emissive map:

Oppacity map:

Here are some Unreal Engine 4 screenshots:










Next I plan to create a partical effect that will go under the cloak / cape.
Life Drawing
In this weeks life drawing class we were asked to draw the naked figure without looking at the page and without taking the pencil off the paper.

The next drawing was a 45 min drawing.

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