Week 26 - Witch no. 2 (Continued pt.2)
Following on from last week I am continuing to make the cloth hood. In order to do this i have edited the same low poly cloth model I made for witch no. 1.
I thought that for the size of this witch the space needed would be a lot more than the first witch, so I chose to give it a multi-sub material.
I have used the program xNormal to bake a normal map and Ambient Occlusion map. Here it is in Unreal Engine 4.
I have also done some more colour variations for the design for this second witch.